Proof
Bahamut (3/25/2006 2:39:12 PM): just posted as you rang.
Tex (3/25/2006 2:39:18 PM): ok
Tex (3/25/2006 2:40:00 PM): I have 1 lighting reduction
Bahamut (3/25/2006 2:40:14 PM): I have 1 spell damage boost.
Tex (3/25/2006 2:40:25 PM): yes well I take 4
Tex (3/25/2006 2:40:27 PM):
Bahamut (3/25/2006 2:40:52 PM): *grabs calculator*
Bahamut (3/25/2006 2:41:22 PM): 8/3*2=5.33333
Bahamut (3/25/2006 2:41:34 PM): -1 is 4.3333 which round up to 5
Tex (3/25/2006 2:42:36 PM): if I take 8 then it makes it 5 -1 is 4 or even if I -1 first making it 7 then it's STILL 4 I take 4 dmg
Bahamut (3/25/2006 2:42:53 PM): , no, it makes it 6. round UP.
Tex (3/25/2006 2:43:02 PM): 4
Tex (3/25/2006 2:43:07 PM): be happy
Bahamut (3/25/2006 2:43:40 PM): The way you made partial dodges, they SUCK. Live with it.
Tex (3/25/2006 2:44:28 PM): I am NOT going to take 5 it's 4 3 people agree with me
Tex (3/25/2006 2:44:37 PM): and it does NOT suck
Bahamut (3/25/2006 2:45:41 PM): They're rounding to the nearest, when it's supposed to be round damage that gets through up.
Tex (3/25/2006 2:46:02 PM): You deal 8 right?
Tex (3/25/2006 2:46:13 PM): I partial dodge making it 5 right?
Bahamut (3/25/2006 2:46:20 PM): 5.33333
brendon freshner (3/25/2006 2:46:26 PM): which round UP to 6
Tex (3/25/2006 2:46:32 PM): I have a -1 to lighting
Tex (3/25/2006 2:46:49 PM): doesn't matter if you add it before or after the Dp I STILL take only 4
Tex (3/25/2006 2:46:52 PM): LIVE WITH IT
Tex (3/25/2006 2:47:04 PM): NO .33333 WILL HELP YOU HERE!
Bahamut (3/25/2006 2:47:20 PM): it's not the add, it's the rounding I have a problem with.
Tex (3/25/2006 2:47:32 PM): well don't round
Tex (3/25/2006 2:47:42 PM): the damage is set on the Dp section
Tex (3/25/2006 2:47:47 PM): you can't bend it
Tex (3/25/2006 2:47:56 PM): there is not getting around this
Bahamut (3/25/2006 2:48:51 PM): If it says round up on the list (which I can't find) then you'll have to live with it.
Tex (3/25/2006 2:49:13 PM):
http://s15.invisionfree.com/CelestialEruptionRP/index.php?showtopic=14Tex (3/25/2006 2:49:16 PM): THERE!
Bahamut (3/25/2006 2:49:44 PM): Using 1 DP negates 1/3 (rounded down)
Bahamut (3/25/2006 2:49:59 PM): =2/3 gets through rounded up.
Tex (3/25/2006 2:50:15 PM): you go by this! 3>2 4>2 5>3 6>4 7>4 8>5 9>6 10>6 11>7 12>8 13>8 14>9 15>10 16>10 17>11 18>12
Bahamut (3/25/2006 2:50:39 PM): your example list doesn't match the rule then.
Tex (3/25/2006 2:50:46 PM): I know
Tex (3/25/2006 2:50:51 PM): go by the example
Bahamut (3/25/2006 2:51:17 PM): Then it needs to be fixed.
Tex (3/25/2006 2:51:37 PM): the prototype worked but this one dosn't
Tex (3/25/2006 2:51:50 PM): the version that I wrote
Bahamut (3/25/2006 2:53:03 PM): What 1 DP [i]should[/i] be is 50%... or a littile more. two DP stops an entire attack AND status effects.
Bahamut (3/25/2006 2:53:36 PM): That's why I say partial dodges suck.
Tex (3/25/2006 2:54:26 PM): w/e
Bahamut (3/25/2006 2:54:57 PM): you going to post, or not?
Tex (3/25/2006 2:55:09 PM): yes but I take 4
Tex (3/25/2006 2:55:13 PM): not 5
Bahamut (3/25/2006 2:55:33 PM): you will take five from the claw, though...
Tex (3/25/2006 2:55:57 PM): yes I will
Tex (3/25/2006 2:56:01 PM): but not the lightning
Bahamut (3/25/2006 2:56:13 PM): I'm out of EP anyway.
Tex (3/25/2006 2:56:42 PM): good